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Mon 02.Dec 2013, 19:41 ![]() | |
![]() Posts: 72 | Thanks Savior *file path corrected |
Thu 05.Dec 2013, 01:05 ![]() | |
![]() Posts: 105 | huh if this is in a srv gcf, why is it 'correct' to put it in 1 client only? there's ur usual snd_restart fix for sound loops like ggun and tinitus anyway (i know it crashes client on SOME sourcemod servers but that can be fixed server side now with pure_server_full.txt fix how long will this shit last :) how deep r u all willing to go and finally draw a fkn line? i get the hud customization (out of CLIENT gcfs), the modifying of redness after another shitty update, the basic snd loop fix after, again, shitty updates, but common sense will always be your best bet, you can always tell if something is ok or out of line by asking yourself: "is THIS how the game is supposed to be played"? that's why even the toggle zoom is out of line cus i can't imagine a huge fkn scope on every weapon! ( http://www.moddb.com/mods/jaykin-bacon-episode-three/images/gotta-have-it#imagebox ) but it's an exploit and like many others it hasn't been fixed in years so yea 4 eyed ppl will still use it yea.. |
Tue 17.Dec 2013, 00:25 ![]() | |
![]() Posts: 19 | Thanks for the script. here corrected and removed delay http://source-game.ho.ua/hud/dsp_presets.zip |
Tue 17.Dec 2013, 01:11 ![]() | |
![]() Posts: 140 | noob scripters, learn to play |
Tue 17.Dec 2013, 09:13 ![]() | |
![]() Posts: 105 | just make it srv side fix if it comes from srv gcf wow |
Tue 17.Dec 2013, 09:28 ![]() | |
![]() Posts: 715 | Nice one Jora yours is perfect C: |
Tue 17.Dec 2013, 12:41 ![]() | |
![]() Posts: 19 | here dsp disabled on the server http://source-game.ho.ua/hud/no_dsp_server_win_linux.zip rewrite for windows (orangebox\bin\engine.dll) or for Linux (orangebox\bin\engine_srv.so) manual in the archive screenshots [ Edited Tue 17.Dec 2013, 12:51 ] |