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Frappa 10.May : 19:38
HL2DM Forum :: General Community Talk :: Useful Resources
Removing Visual Clutter on HL2DM
Fri 31.Jan 2014, 19:41 Link
Posts: 72

This file classify the surface types existing on the game and gives them specific properties to set.

Valve says that surface types define "the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type".

Based on this words,what this script file will do is to change the default material types that emanate a sets of particles from different surface/entities(props) found in the game.
This will allow to remove a set of visual elements like bullet effects,surface states,dust,etc.All Credits of this goes to the competitive TF2 players.

Download link and installation

DL:Visual Clutter Remover

Installation path:
C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_folder\scripts

-You can also implement this into your custom HUD


Surface properties parameters

-Definition of effects and usage of each surface parameter

// physics parameters are:
// density: this is the material density in kg / m^3 (water is 1000)
// elasticity: This is the collision elasticity (0 - 1.0, 0.01 is soft, 1.0 is hard)
// friction: this is the physical friction (0 - 1.0, 0.01 is slick, 1.0 is totally rough)
// dampening: this is the physical drag on an object when in contact with this surface (0 - x, 0 none to x a lot)

// Sounds
// stepleft: footstep sound for left foot
// stepright: footstep sound for right foot
// impactsoft: Physical impact sound when hitting soft surfaces
// impacthard: Physical impact sound when hitting hard surfaces
// scrapesmooth: Looping physics friction sound (when scraping smooth surfaces)
// scraperough: Looping physics friction sound (when scraping rough surfaces)
// bulletimpact: bullet impact sound

// gamematerial: game material index (can be a single letter or a number)
// "base" means to use the parameters from that material as a base.
// "base" must appear as the first key in a material
// thickness: If this value is present, the material is not volumetrically solid
// it means that the volume should be computed as the surface area times this
// thickness (for automatic mass). The inside space beneath the thickness value is air./

-All of these follow the editable functionality > "property" "value".You can find those concepts at the beginning of this file.

-Example of a surface type properties found on surfacepoperties.txt

"density" "1600"
"elasticity" "0.01"
"friction" "0.8"

"stepleft" "Dirt.StepLeft"
"stepright" "Dirt.StepRight"
"impacthard" "Dirt.Impact"
"scraperough" "Dirt.Scrape"
"bulletimpact" "Dirt.BulletImpact"

"audioreflectivity" "0.03"
"audiohardnessfactor" "0.25"

"gamematerial" "I"

Editing Surface properties

1.Edit the file located at C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2\scripts\surfaceproperties.txt with a text editor.

2.Since each surface type have a individual moddable parameters to change the properties of themselves,What we will do is change is to change "gamematerial" that defines a material type(for example:Wood,metal.etc)a single letter value defines a material type ,"W" for example represents "Wood". You can find all value meanings at here https://developer.valvesoftware.com/wiki/Material_Types.

3.The main key of disabling those visual clutter is to set "gamematerial" from "X[any letter]" to "I" . "I" represents a clip material system.

·Valve defines Clip Textures as:
Invisible tool textures that limit movement, typically of the player(s),"https://developer.valvesoftware.com/wiki/Clip_texture".

Being those "invisible",will clearly remove any evidence of surface state that comes from a "clip" type material.


This should work as a graphic optimization that can be installed for any kind of usage ,just for players looking for FPS ,or players looking for a better visual panorama for competitive gaming and gameplay smoothness.Hope it helps to anyone ,Best Regards MINO

[ Edited Fri 31.Jan 2014, 19:50 ]
Fri 31.Jan 2014, 19:55 Link
Posts: 87
Oki doki. I will test it and implement into recording videos.
Fri 31.Jan 2014, 22:07 Link
Posts: 715
lol scripters tbh x)
Fri 31.Jan 2014, 23:32 Link
Posts: 72
No,it doesnt have any relation with level of detail.This file modify the material type of multiple default surfaces,so in this way we get a different material behaviour when it interacts .
In-game what you will notice is:
·No shooting dust .
·No entities,props gibs(Shooting sparks)
·Replaced any other material function

In the video the Upper side uses picmip -1(very high texturing quality) and the lower side uses picmip 3 (very low) ,But dont give to this a relation with lod.

[ Edited Fri 31.Jan 2014, 23:32 ]
Sat 01.Feb 2014, 00:48 Link
Posts: 364
Thanks for this. Useful for players with low performance PC
what it darn ol done do
05.Sep : 14:59
In case anyone hasn't seen this yet :D crazy vid by darksoul https://www.youtube.com/watch?time_continue=67&v=QDnvAlclaF8&feature=emb_title
09.Aug : 15:06
Got my account back so all good now
11.Dec : 11:36
Maybe not Hammarn... Don't want to accuse anyone here. He just send a message to me and I can still see the chat on my phone and he said that it's a scam link.
10.Dec : 23:20
Hammarn hacked my Steam account so don't click on anything which might get send from my account. Also feel free to share this with the others from the community as I have no way to inform you guys right now
10.Dec : 22:21
its a good idea! lets some other replay here for feedbacks

hail ‹JkS›

06.Dec : 20:53
Hi guys! I want to ask if anyone interesting these days in 1v1 cups. I'm ready to donate some prize money. I started it with a discussion on the HL2DM youtube channel, but it ended up with nothing.
06.Dec : 16:34
05.Dec : 23:58
28.Nov : 23:59
no its not dead
long life hl2dm and this community
28.Nov : 22:36
no its not dead
long life hl2dm and this community
15.Nov : 20:59
no its not dead
long life hl2dm and this community
10.Nov : 19:42
Hi guys
06.Oct : 21:55
Can you contact him ?
30.Aug : 12:29
Silla was, maybe Maxtasy is admin too
28.Aug : 16:53
That sounds good :) Whos the admin here ?
26.Jul : 11:45
Maybe we can start a league like we had in CU with weekly matches instead of 1 day cups so teams can play any time in the week?
25.Jul : 11:19
Lets start 2v2 or 3v3 cup soon ?
07.Jul : 17:49
nice old screenshot quaz <3
04.Jul : 20:42
Cool aesthetic video from Artefact !!
03.Jul : 19:41