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Mon 21.Apr 2014, 23:23 ![]() | |
![]() Posts: 364 | You cant separately download crosshair from current HUDs, but it is not that hard to make default HUD with custom outlined xhair. Learn my comprehensive guide to do it. |
Tue 22.Apr 2014, 05:55 ![]() | |
![]() Posts: 72 | You can use as reference the one i posted here for xhairs based on fonts : http://hl2dm.net/e107_plugins/forum/forum_viewtopic.php?4572.0#post_4577 @Quaz I Did a small remod of this previous HUD to match more or less of what you are saying and seeking centering on the use of Materials for crosshairs.See Below[Modded Default HUD(Sprite xhair)]: Modded Default HUDs*DLs updated 1.Modded Default HUDs(Font xhair). ![]() DL: https://drive.google.com/file/d/0B9r4hxlxL-tbeUZ6SmNldWNHTnM/edit?usp=sharing Specifications: ·Added Surfaceproperties.txt mod ·Red screen fix added(low version from hl2dm.net) ·Slam xhair Sprite disabled ·Default General Hud colors ·Dot xhair outlined, green color (Fonts) ·Beep Sound Disabled 0.0 ms ·Hud Events animations<Default ·Language files integrated at default ·The rest<Default *Added new DL Disabling outline(Fonts) Open with a text editor the file "clientscheme.res" located at X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\resource Search for those lines: HalfLife2 { "1" { "name" "HalfLife2" "tall" "40" "weight" "0" "additive" "0" "yres" "1 10000" "outline" "1" } } ![]() Set "outline" "1" to "0" 2.Modded Default HUD(Sprite xhair). Specifications: --Same specifications as the first one,changed xhair type: ·Square(def)& Dot(changeable), green color,non outlined,no additive ,100 % centered(Sprites) DL: https://drive.google.com/file/d/0B9r4hxlxL-tbYTlDSWFTa1VybUk/edit?usp=sharing Dot.Non outlined.No additive.Pixelated: ![]() Square.Non outlined.No additive.Pixelated: ![]() *This package contains 2 crosshairs working as materials or sprites(vtf,vmt).Square crosshair is set as main but you can change to the dot included in the package or to any other manufactured Material crosshair. Selecting/Changing a crosshair(Sprites) For selecting a crosshair follow the next steps: 1.Go to the crosshair directory for material types: X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\custom\DefaultHUDMod\materials\vgui\replay\thumbnails You will find that a material crosshair is composed of VTF(graphic) and VMT(properties) 3.Edit VMT so it have the same filename as the VTF file,for example:if dot.vtf,set dot.vmt 4.Edit "image" "/x/(path)" to match with your selected xhair in hudlayout.res,that you can find at : X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\scripts. The xHair element for selecting materials based xhairs is found in the first lines on my package: xHair { "ControlName" "ImagePanel" "fieldName" "xHair" "xpos" "c-6" "ypos" "c-6" "zpos" "-2" "wide" "12" "tall" "12" "pinCorner" "0" "visible" "1" "enabled" "1" "image" "replay\thumbnails\square" "scaleImage" "1" } If you want to select a Dot xhair,change "image" adding a existent path for your xhair,for example "replay\thumbnails\square" 5.Edit your VMT with a texteditor for indicating the right VTF file that will work with: When you edit it ,you will see some properties like this: UnlitGeneric { "$baseTexture" "vgui\replay\thumbnails\square" $translucent 1 $alpha 1 $vertexalpha 1 $ignorez 1 $no_fullbright 1 $vertexcolor 1 } ![]() If we want to select a Dot xhair,change "$baseTexture" adding a existent path for your xhair,for example "vgui\replay\thumbnails\dot" Changing crosshair size and centering(Sprites) 2nd Method from Sprites Crosshair guide Go to X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\scripts. Edit Hudlayout.res xHair { "ControlName" "ImagePanel" "fieldName" "xHair" "xpos" "c-6" "ypos" "c-6" "wide" "12" "tall" "12" "pinCorner" "0" "visible" "1" "enabled" "1" "image" "replay\thumbnails\square" "scaleImage" "1" } -Size and Centering is correlated ,xhair tends to move when changing his own resolution. For changing the xhair size you can use the folllowing "formula": "wide","tall" = X(same value for both) "ypos,xpos= wide:2,tall:2" moving from center "C-" Example: "xpos" "c-24" "ypos" "c-24" "wide" "48" "tall" "48" This code is usable too for crosshair based off fonts. Hope it helps for those who want to use default HUDs in a competitive environment or for those who wants to start editing his own huds from a fixed default package without outdated components, Regards MINO [ Edited Tue 22.Apr 2014, 13:12 ] |
Tue 22.Apr 2014, 07:34 ![]() | |
![]() Posts: 715 | A completely typical and normal response from MINO. |
Tue 22.Apr 2014, 12:49 ![]() | |
![]() Posts: 72 | Fonts.Building crosshairs on Default Huds What you need? ·Original Halflife2.ttf,you can get one from: /hl2/resource dir Downloading it http://www.dafont.com/es/halflife2.font Extracting it from hl2mp_pak_dir.vpk with GCFscape tool ·Font Editor,High-logic provides great professional tools for Font management and editing,I find it very suitable tool for editing Source games fonts. http://www.high-logic.com/ http://www.high-logic.com/font-editor/fontcreator.html High Logic 6.5 Full K3z Dropbox Font Crosshair Guide Editing Open Halflife2.ttf with a font editor.The Editor should show you the list of glyphs that represent each character in-game. ![]() The default crosshair glyph is labeled at "Q" Open it a new window will show up,where you can edit with freedom in the selected area the font. *I find useful Importing images Or vector graphics into glyphs,feature that provides us exclusively a professional font editor.For doing that Right click on editing area<Import image<,recommending to set a picture with a white/black background color over the graphic object to represent. ![]() Will recommend to use "antialias" "1"(clientscheme.res<Halflife2 Header) for crosshairs based on detailed shapes,with a non-linear structure Use the displacement tool to center your crosshair,you can use the the previous crosshair to center it and remove it when the job is done.Highlogic provides various tools for setting Metrics and scripts for centering that u can find useful. Save As<X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\resource as TrueTypeFont .ttf [ Edited Tue 22.Apr 2014, 12:59 ] |
Tue 22.Apr 2014, 19:16 ![]() | |
![]() Posts: 72 | I Did a Crosshair Collection including 15 crosshairs packs from different sources including hl2dm.net,added pictures on packs that hadnt. 19 mb ~ Compressed Crosshair Collection 2shared CRosshair Collection Google Drive For seeing Vtf(Sprites) files without installing graphic designer tools install VTFEdit [ Edited Tue 22.Apr 2014, 19:22 ] |