25:30 | W¹ vs Maxtasy | (0) |
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35:41 | Agent vs 1erp | (2) |
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18:64 | Vellu vs Own | (1) |
1on1 Cup #43 | (2) | |
4:0 | afer1337 vs fISHERMAN | |
4:0 | Foresty vs Sentre |
2on2 ProAm Cup #1 | (1) | |
4:0 | blackover vs SE | |
2:0 | Infinity vs TheReal |
﷽ | (2) |
TD - TeamDogs | (2) |
Sun 29.Jun 2014, 10:06 ![]() | |
![]() Posts: 72 | Explanation This parameter mod will allow you to disable decals (none applied) applied to different surface types by the engine registered in "decals_subrect.txt",for example bullet impacts,blood marks... In the degree of usage,it may help to performance(fps) generally,on competitive environment can be or not useful depending on the context itself. No surface decals,No bullet mark ![]() -Valve Defines Decals as materials projected onto existing surfaces. They can be placed by the level designer, and are also generated by the engine for bullet impacts, blood, and other effects. With the actual engine they can be drastically reduced on a non cheat environment with allowed client variables: r_cleardecals : Remove current decals generated on the map mp_decals *0(1)-9999. : Control the number of decals displayed.Can be set to maximun on old hl2 engine or based mods(AG2 eg.) r_decals *0(1)-9999. : Control the number of decals displayed.Can be set to maximun on old hl2 engine or based mods(AG2 eg.) *r_decal_cullsize 0-15 : Limit the decals sight at distance,0=Full decal render,all distances.Can be set to maximun on old hl2 engine or based mods(AG2 eg.) r_drawmodeldecals 0-1 : Draw player models decals,like blood,paint spots on the player character Even setting this to the lowest graphical values *(0),decals are still visible in units,so the lowest value is limited to (1). *This doesnt occur on the old engine 2004-,that will allow you to disable them totally with the usage of those cvars. Sources https://developer.valvesoftware.com/wiki/Decals Download Link http://www.2shared.com/document/E1ElJGli/decals_subrect.html https://drive.google.com/file/d/0B9r4hxlxL-tbSnpJLWdhdHF2cm8/edit?usp=sharing Installation path: X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\scripts *Integrable w/ Custom HUD (all servers) Overview.How it was done? Decals_subrect was extracted from X:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2\scripts The file need to be edited with a text editor. Once opened we remove every decal path found inside the brackets. Example 1 "Impact.Concrete" { "decals/concrete/shot1_subrect" "1" "decals/concrete/shot2_subrect" "1" "decals/concrete/shot3_subrect" "1" "decals/concrete/shot4_subrect" "1" "decals/concrete/shot5_subrect" "1" } to "Impact.Concrete" { } OR we can apply the parameter "-" (do not decal this surface) to all the surface types listed or just remove them. Example 2 "TranslationData" { "-" "" // don't decal this surface "C" "Impact.Concrete" "M" "Impact.Metal" "W" "Impact.Wood" "Y" "Impact.Glass" "F" "Impact.Flesh" "B" "Impact.BloodyFlesh" "H" "Impact.AlienFlesh" "A" "Impact.Antlion" "E" "Impact.Antlion" "N" "Impact.Sand" "V" "Impact.Metal" //new subrects "G" "Impact.Metal" "T" "Impact.Concrete" "I" "" "O" "Impact.Wood" "P" "Impact.Concrete" "L" "Impact.Concrete" "D" "Impact.Concrete" "S" "" "X" "" } to "TranslationData" { "-" "" // don't decal this surface "-" "Impact.Concrete" "-" "Impact.Metal" "-" "Impact.Wood" "-" "Impact.Glass" "-" "Impact.Flesh" "-" "Impact.BloodyFlesh" "-" "Impact.AlienFlesh" "-" "Impact.Antlion" "-" "Impact.Antlion" "-" "Impact.Sand" "-" "Impact.Metal" //new subrects "-" "Impact.Metal" "-" "Impact.Concrete" "-" "" "-" "Impact.Wood" "-" "Impact.Concrete" "-" "Impact.Concrete" "-" "Impact.Concrete" "-" "" "-" "" } Hope it helps for anyone looking for maximizing performance or smooth gameplay.Regards [ Edited Sun 29.Jun 2014, 12:52 ] |