This is a Specific Rule Set for this Cup Type. The General Cup Rules also apply to this Cup.
1.1) Map Picking
The Squad on the left side or at the top of the Matchup on the Cup Tree begins with the Map Picking.
The Map Picking process is done in turns. First Squad A, then Squad B, ... and so on.
First each Squad bans a Maps from the Map Pool. Then each Squad picks a Map from the Map Pool. Finally each Squad bans Maps from the remaining Map Pool until one Map is left. This Map is called the Tie-Breaker Map.
Example: 7 Maps in the Map Pool. (Squad A is on the left side in the Cup Tree, so they begin) Squad A bans 1 Map Squad B bans 1 Map. 5 Maps left in the Map Pool. Squad A picks 1 Map. Squad B picks 1 Map. 3 Maps left in the Map Pool. Squad A bans 1 Map. Squad B bans 1 Map. 1 Map left in the Map Pool. This Map is the Tie-Breaker Map.
The server for the Tie-Breaker Map can be chosen by the Squad with more overall frags in the first two Maps. If they choose the server, they will have to play as Combines on the Tie-Breaker Map. (They can also let their opponent pick the server and play as Rebels)
2.1) Match Phase
Each Squad plays as Rebels on their Map.
The first Map that has to be played is the Map of the Squad that started with the Map Picking.
A Map is won when the final Team Score on the Map is higher than their opponents Team Score.
The Tie-Breaker Map has to be played when both Squads win one Map (1:1).
The Match is won when a Squad reaches two Map Points.
(Map draws can't happen, the server will add an additional minute automatically if the scores are tied.)
3.1) Match Reports
Match Reports have to be made as stated in the General Cup Rules.
Additional Screenshots (Overtime screenshots) can be added in the comments.
If you had a draw on the Tie-Breaker Map and won the Overtime, report this Map as a 'win'.
Hello peeps. We'd like to try one update pushed to VG servers in the event that a tiebreaker map needs to be played in a TDM match.
!run equalizer is a new command used to turn both team's models into combines, ofcourse players in combine team will be coloured blue and players in rebels team will be coloured red (as combine models). The footsteps for both teams will be rebel's footsteps as well.
The idea of this new feature is to have a balanced/fair game in the event that a tiebreaker map needs to be played, during a cup or during a regular scrim, or it can even be used if you guys want to play a quick 2v2 on 1 map only.